Especially the taming skill, it seems like they make a lot of money just charging tamers to level up with real cash. I feel like they need to boost the skill gains all across the board and tweak some skills to make grinding less painful. Looting is fun, there is so much loot dropping to go through. A great variety of monsters and animals also exist. There are so many cool environments, dungeons and areas. This is very off putting to most players looking to start. It seems like they make their money from people skipping the whole game, buying gold, tokens etc. You don't want the monetization to be revolved around skipping the entire game and progression. In games like this, you want to make the progression fun and rewarding. I feel like the current monetization model is just horrible, outdated and absolutely not conducive to people enjoying playing or progressing naturally. Just from my experience and observing others. The common reaction to me playing/streaming UO is. Most people don't even know it still exists. Most players won't be as patient or persistent as myself in a game like this. Feel like the new player experience and the current monetization is really stunting it's growth and making the game stale. There really isn't another game in the genre that's still official out there with as much depth and community interaction. I really think with the right formula UO could be so much more popular than it is. I've always been interested in getting deep into the games mechanics and giving feedback to devs based on my experience and others. Probably docked a good 10-20k hours in them. Although I'm somewhat new to UO, I've been testing and playing sandbox mmorpgs since Shadowbane back in 2003. I've returned again and am enjoying myself once more. I got a house, some of the expansions and I took a break. I went from zero to 10 million plus gold. As I asked question after question and spammed veteran players repeatedly for knowledge. There's a lot of information of course on here and throughout the web since the release. Luckily people on Atlantic were extremely helpful. The game has a lot of complexity and hidden knowledge so I started with a very basic pure fighter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |